Malte Clasen

realtime computer graphics research
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Spherical Clipmaps

Terrain Rendering using Spherical Clipmaps
Malte Clasen, Hans-Christian Hege
EuroVis 2006

Abstract
We describe a terrain rendering algorithm for spherical terrains based on clipmaps. It leverages the high geometry throughput of current GPU to render large static triangle sets. The vertices are displaced by a height map texture. Our main contribution is mapping of texture coordinates to calculate the height map sample position based on the static vertex offset and the variable view position.

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  • Projects
  • Publications
    • Arithmetic Coding
    • Clipmap Synthesis
    • Coastal Landscape Change
    • Diploma Thesis
    • Globalisierung
    • Illumination of Vegetation
    • Image-Error-Based LoD
    • Interactive Visualization With Biosphere3D
    • multum, non multi
    • Spherical Clipmaps
    • Towards Interactive Landscape Visualization
  • Resume

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