Malte Clasen

realtime computer graphics research
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Screen Space Ambient Occlusion

January 15, 2010

The ongoing research is still confidential, but I brought you a nice visual effect: Screen Space Ambient Occlusion. It’s just a port of the NVIDIA Direct3D 10 sample code, but since it works fine, there’s no need to do more. Have a look at their Siggraph 2008 presentation for the details.

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  • About
  • Projects
  • Publications
    • Arithmetic Coding
    • Clipmap Synthesis
    • Coastal Landscape Change
    • Diploma Thesis
    • Globalisierung
    • Illumination of Vegetation
    • Image-Error-Based LoD
    • Interactive Visualization With Biosphere3D
    • multum, non multi
    • Spherical Clipmaps
    • Towards Interactive Landscape Visualization
  • Resume

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